D&D players go rogue

Role-play game club back in session

Dungeons+and+Dragons+club+meets+in+room+A203+Mondays+and+Thursday+after+school.

Graphic courtesy of D&D club

Dungeons and Dragons club meets in room A203 Mondays and Thursday after school.

As the barbarians, monk, and rogue found themselves in the heat of battle with Transmutation Wizards, Svala began to roll a D20 for strength. They cheered victoriously at the rolling of a natural 20, Noah patted them on the back as they subsequently defeated the wizards.

“Let’s go find the unicorn horn and finish our mission,” Noah said, brandishing a bag of cheese-themed dice and a leprechaun shirt.

Although Dungeons and Dragons is portrayed as a nerd-centered game through the media, it is so much more underneath. 

The Dungeon and Dragons club is a relatively new group to pop up, making its comeback halfway through last year. Club sponsor and physics teacher Christopher Ellerbe started hosting the club after being approached by some of his students to bring it back. The club now meets every Monday and Thursday after school in room A203 from 4:30-5:45.

“Dungeons and Dragons is a tabletop roleplaying game that was created in the 1980s by Gary Gygax and is one of the most popular tabletop roleplaying games,” club president Thomas Healey said. 

D&D is a collaborative game based on storytelling and dice rolls set in fantasy and modern worlds of the game master’s creation. Random encounters challenge the player’s imagination and luck.

“I think D&D is this form of world, compared to a book,” vice president Troy Holliday said. “When you read a book there’s this world that’s already made and the characters within already have their destinies, whereas in D & D there’s a book but many lines and pages missing from it.”

The club is filled with a diverse group of people.

“I’d say it’s a really nice and great community, a lot of really great personalities and a lot of really friendly people,” Holliday said. “I don’t think it’s that hard to find a friend or someone to talk to inside the D&D group. I think there’s a good 2-3 people who still haven’t found their place, other than that everyones really nice.” 

No matter who anyone is or what they do, in this world anyone can choose to be whoever or whatever they want, enjoying the vast diversity of character options and world designs, every campaign played varies drastically from others.

“It’s such an interesting theme because you’re taking multiple different personalities and imaginations into one. You get to characterize yourself into this whole entirely different world and make the decisions for this world and everything you put through this character represents them throughout the story, it’s like an endless path.” Holliday said.

 He will be the only current club officer to be in the club next year and hopes to be able to continue to grow the club even after his companions leave. 

Although the club had a late start, it has grown quite a lot from fifteen, sixteen people to now being on average forty attendances. 

“We actually have more people than just the people we see regularly,” Ellerbe said. “The biggest evolution is member count which is bigger than it was in previous years.”

The club welcomes newcomers and makes sure everyone has a great experience even if they’ve never played the game before. Even if it seems difficult there isn’t really a right or wrong way to play. The club is a place where you can meet and make new friends with common interests. 

“If you set your prejudices aside, it’s a lot of fun,” Healey said.